# Auto-save all modified when starting PIE?

**URL:** <https://forums.unrealengine.com/t/auto-save-all-modified-when-starting-pie/406802>\
**Category:** Platform & Builds\
**Tags:** save-level, unreal-engine, crash, editor, question\
**Created:** [October 12, 2017, 2:34am UTC](https://forums.unrealengine.com/t/auto-save-all-modified-when-starting-pie/406802 "2017-10-12T02:34:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TTimo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TTimo](https://forums.unrealengine.com/u/TTimo)\
**Post date:** [October 12, 2017, 2:34am UTC](https://forums.unrealengine.com/t/auto-save-all-modified-when-starting-pie/406802/1 "2017-10-12T02:34:51Z")

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Can UE4 be configured to automatically save all modified files (blueprints, levels etc.) when starting a play in editor session?

I end up regularly loosing asset changes due to engine and custom code asserts and crashing if I don’t remember to save before I run.

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**Author:** ![Ecnassianer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ecnassianer](https://forums.unrealengine.com/u/Ecnassianer)\
**Post date:** [March 25, 2018, 4:28am UTC](https://forums.unrealengine.com/t/auto-save-all-modified-when-starting-pie/406802/2 "2018-03-25T04:28:54Z")

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The best I’m aware of is you can set Blueprints to save on compile. They will compile when you PIE, which results in them being saved.

Unfortunately I don’t know of a way to save levels, structs, or other assets when you PIE.
