# Auto retarget not working correctly

**URL:** <https://forums.unrealengine.com/t/auto-retarget-not-working-correctly/483859>\
**Category:** Character & Animation\
**Tags:** model, skeleton-mesh, retarget-pose, unreal-engine, question\
**Created:** [May 24, 2021, 10:05pm UTC](https://forums.unrealengine.com/t/auto-retarget-not-working-correctly/483859 "2021-05-24T22:05:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![arbaros](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arbaros](https://forums.unrealengine.com/u/arbaros)\
**Post date:** [May 24, 2021, 10:05pm UTC](https://forums.unrealengine.com/t/auto-retarget-not-working-correctly/483859/1 "2021-05-24T22:05:43Z")

</div>

Please watch this video: [Game Dev Diary 12 - YouTube](https://youtu.be/27fSB_Bd4aA)

I am trying to retarget my placeholder model into the actual model, but the result make it look like the engine thinks the placeholder’s skeleton is larger than the actual model and results in highly inaccurate retargeting.

Any assistance would be appreciated.
