# Auto-Complete for UFUNCTION like BlueprintPure

**URL:** <https://forums.unrealengine.com/t/auto-complete-for-ufunction-like-blueprintpure/368880>\
**Category:** Blueprint\
**Tags:** UProperty, unreal-engine, CPP, question\
**Created:** [August 31, 2016, 2:32pm UTC](https://forums.unrealengine.com/t/auto-complete-for-ufunction-like-blueprintpure/368880 "2016-08-31T14:32:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_b666e59e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b666e59e](https://forums.unrealengine.com/u/anonymous_user_b666e59e)\
**Post date:** [August 31, 2016, 2:57pm UTC](https://forums.unrealengine.com/t/auto-complete-for-ufunction-like-blueprintpure/368880/2 "2016-08-31T14:57:20Z")

</div>

Hi Xazen,

`BlueprintPure` is a UFUNCTION specifier, not a UPROPERTY specifier. I do not believe using the namespace for UPROPERTY specifiers works for UFUNCTION specifiers as well.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

_[View the full topic](https://forums.unrealengine.com/t/auto-complete-for-ufunction-like-blueprintpure/368880)._
