Hi There,
I am trying to make an Auto aim system based on distance and enemy tag…
So that when I press and hold right mouse button, it selects the closest enemy with the tag and aims at it.
I have made a Closest Actor float that is set to 5000 but I dont know the nodes that I would need to calculate the distance?
Any help would be amazing.
Here is the code I have right now.
[Simple aim code posted by mawilbolou | blueprintUE | PasteBin For Unreal Engine 4
](Simple aim code posted by mawilbolou | blueprintUE | PasteBin For Unreal Engine 4)