Augmented Reality marker detection with Oculus and the ArUco open source library

Hi All,

Here’s an example of integrating the ArUco marker detection library with Unreal Engine:

As with the other VR/AR examples I’ve posted, I’ll provide the source code on github soon once I clean it up.

So far it seems to be working pretty well and it shows that with the Oculus and a front-facing camera you can prototype Augmented Reality interactions like you’d see with the Microsoft Hololens (or the mysterious Google Magic Leap).

Hi, how it’s work exactly?