I’ve got the following Blueprint set up to attempt to modify an AudioComponent’s volume and pitch according to user input. It works perfectly in single-player mode and in remote clients in multiplayer, but no sound can be heard at all on the listen client (host).
I cannot seem to figure out why it’s not playing.
This is how the component is set up:
I have verified that GetLastMovementInput is returning the correct and expected value on all.
What am I doing wrong, here?