# Audio: Where is the GetOutputData  in UE4?

**URL:** <https://forums.unrealengine.com/t/audio-where-is-the-getoutputdata-in-ue4/220800>\
**Category:** Audio\
**Tags:** unreal-engine\
**Created:** [June 18, 2019, 3:58am UTC](https://forums.unrealengine.com/t/audio-where-is-the-getoutputdata-in-ue4/220800 "2019-06-18T03:58:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_e208803f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e208803f](https://forums.unrealengine.com/u/anonymous_user_e208803f)\
**Post date:** [June 18, 2019, 3:58am UTC](https://forums.unrealengine.com/t/audio-where-is-the-getoutputdata-in-ue4/220800/1 "2019-06-18T03:58:49Z")

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Hello everyone  
I would like to ask a question about the Audio . In Unity, the AudioSource component has a public method called GetOutputData(), which can get the output data block during playback, but I have not found similar methods and variables in UE4. In addition, I also saw the USoundWave class. There are no new discoveries. Recently, there is a need to obtain the data during this playback, and then calculate the phoneme value for lip synchronization. I am using OVRLipsync, which is preprocessed as a sequence file in Oculus Demo project, but I need to generate sound in real time. Synchronization, so with this requirement, please help me and give pointers on which direction to solve this problem. thank you very much
