# Audio stuttering and complete audio loss in UE5 games on Windows 11 25H2 after KB5077181

**URL:** <https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [April 8, 2026, 3:51pm UTC](https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618 "2026-04-08T15:51:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![The\_master\_doc1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@The\_master\_doc1](https://forums.unrealengine.com/u/The_master_doc1)\
**Post date:** [April 8, 2026, 3:51pm UTC](https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618/1 "2026-04-08T15:51:53Z")

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TITLE: Audio stuttering, whistling sounds, and complete audio loss in Unreal Engine 4/5 games on Windows 11 25H2 after KB5077181

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SUMMARY:  
Since the Windows 11 25H2 updates released in January/February 2026 (specifically KB5077181), I experience progressive audio failure in all Unreal Engine 4 & 5 games. Audio was fully stable in December 2025 on the previous build.

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SYSTEM SPECS:

- OS: Windows 11 Pro 25H2 - Build 26200.8117
- CPU: AMD Ryzen 7 3700X (8-Core, 16 Logical Processors @ 4200MHz)
- GPU: NVIDIA RTX 4070 Ti 12GB (MSI Ventus 2X OC)
- RAM: 64GB DDR4 3200MHz Crucial Pro (2x32GB) - A-XMP Profile 1 enabled
- Motherboard: MSI MPG X570 Gaming Plus (MS-7C37)
- PSU: Thermaltake 1000W
- Audio Device: 3.5mm In-Ear Monitors via High Definition Audio (onboard)
- Audio Format: 24-bit, 48000Hz

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AFFECTED GAMES (all Unreal Engine 5)

- Grey Zone Warfare
- STALKER 2: Heart of Chernobyl
- Satisfactory

AFFECTED GAMES (Unreal Engine 4):

- Insurgency: Sandstorm

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SYMPTOMS (in order of progression):

1. Audio begins producing whistling/screeching sounds during gameplay
2. Audio stutters rhythmically
3. Complete audio loss — all in-game sounds stop entirely
4. Audio only recovers when forcing a system change such as switching upscaler (FSR ↔ DLSS) or changing audio input settings in-game
5. Issue occurs consistently across all three UE5 titles listed above

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TROUBLESHOOTING ALREADY PERFORMED (without resolution):

- Removed all GPU/CPU overclocks
- Disabled all overlays (GeForce Experience, Steam, Discord)
- Cleaned and reconfigured Engine.ini for UE4/UE5 (XAudio2 backend, buffer sizes)
- Optimized Steam launch parameters
- Disabled Nahimic and all third-party audio software (none installed)
- Verified audio drivers are up to date
- Confirmed Windows Audio and Windows Audio Endpoint Builder services are Running/Automatic with Restart on failure
- Set audio two different formats 16/24-bit 44100/48000Hz in Windows Sound settings
- Disabled Fullscreen Optimizations per-game
- Increased audio scheduling priority via registry
- Disconnected secondary USB audio device (SteelSeries Arctis Nova 7P dongle)
- Confirmed only one GameInput Service instance running
- Memory Integrity (VBS Core Isolation) disabled

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KEY OBSERVATION:  
The problem is EXCLUSIVELY present in Unreal Engine 4 & 5 titles. Different engine games remain perfectly stable on the same system with the same audio configuration. This strongly suggests a conflict between Windows 11 25H2 (post-KB5077181) & the UE4/UE5 audio pipeline (XAudio2/WASAPI).  
The audio failure pattern — whistling → stuttering → complete loss → recovery only on forced system change — indicates the audio subsystem loses its device reference during UE4/UE5 runtime and requires an event trigger to re-initialize.

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REQUESTED ACTION:  
Please investigate the compatibility between Windows 11 25H2 builds post-KB5077181 and the UE4/UE5 XAudio2/WASAPI audio pipeline, particularly on AMD Ryzen systems with onboard High Definition Audio or USB devices.

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**Author:** ![straFFe\_1337](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@straFFe\_1337](https://forums.unrealengine.com/u/straFFe_1337)\
**Post date:** [October 21, 2026, 5:34pm UTC](https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618/2 "2026-10-21T17:34:49Z")

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Yo bro, I got the same freaking problem. Did you find the way to fix it?

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**Author:** ![jessicaw3344](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jessicaw3344/32/882603_2.png) [@jessicaw3344](https://forums.unrealengine.com/u/jessicaw3344)\
**Post date:** [October 29, 2026, 12:27pm UTC](https://forums.unrealengine.com/t/audio-stuttering-and-complete-audio-loss-in-ue5-games-on-windows-11-25h2-after-kb5077181/2712618/3 "2026-10-29T12:27:25Z")

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Good write-up, the list of things you already ruled out saves everyone a lot of time. One way to narrow it down: since the failure only shows up in UE titles and recovers when something forces a device change, it is worth checking whether the audio endpoint is actually being reset when the whistling starts. Event Viewer under Applications and Services Logs \> Microsoft \> Windows \> Audio (and the Kernel-PnP log) will show if the device is being removed and re-added.

Two more isolation steps that help separate the OS update from the driver and the engine:

1. Run the same game on a different output (HDMI/DisplayPort monitor audio or a USB DAC). If the problem disappears, the onboard HD Audio driver path is the likely culprit rather than XAudio2 itself.
2. Run LatencyMon during a session. Whistling that turns into stutter and then silence often lines up with buffer underruns caused by DPC spikes from a driver, and it will name the module responsible.

If both come back clean, uninstalling KB5077181 temporarily (Settings \> Windows Update \> Update history \> Uninstall updates) would confirm whether it is a true regression, and that result would make the report much easier for the engine and Microsoft teams to act on.
