Hello Unreal Engine Dev team. I was working on adding audio components for my sound person to utilize when he gets in which was fine. But the steam audio I added as defaults were playing in the editor, not on every change I made but some changes which confused me & my co-workers, like when I was readjusting the Draw Size of a Widget attached to the player (the audio component is a child of the player not the widget), the sound would play every time I updated the draw size but would not play, for example, when I changed the Location or Rotation of the widget.
I think not having the audio play when I’m not actively changing audio would be ideal
This is on Engine 4.22.3