# Audio pitch on mobile - unsupported?

**URL:** <https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911>\
**Category:** Audio\
**Tags:** pitch, unreal-engine, Android, Blueprint, question\
**Created:** [November 26, 2014, 1:52pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911 "2014-11-26T13:52:40Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![LALELiLU](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LALELiLU](https://forums.unrealengine.com/u/LALELiLU)\
**Post date:** [November 26, 2014, 1:52pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/1 "2014-11-26T13:52:40Z")

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Hello,

i’m trying to change the pitch of a playing sound in a blueprint, and while that works neatly on PC, on Android i hear no effect. Is this feature actually supported on mobile?

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**Author:** ![G4m4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@G4m4](https://forums.unrealengine.com/u/G4m4)\
**Post date:** [November 26, 2014, 2:01pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/2 "2014-11-26T14:01:18Z")

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Indeed by looking at the source it does not seem implemented, neither the location and velocity of the source seem to be considered.

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**Author:** ![LALELiLU](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LALELiLU](https://forums.unrealengine.com/u/LALELiLU)\
**Post date:** [November 26, 2014, 3:59pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/3 "2014-11-26T15:59:13Z")

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Is this just not yet in, or is this not possible on mobile, i wonder…

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**Author:** ![G4m4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@G4m4](https://forums.unrealengine.com/u/G4m4)\
**Post date:** [November 26, 2014, 4:06pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/4 "2014-11-26T16:06:11Z")

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According the [OpenSL ES reference](https://www.khronos.org/files/opensl-es-1-1-quick-reference.pdf), there is a SLPitchIt interface. I imagine it’s only a question of time to get it integrated, this implementation is fairly new in UE4.

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**Author:** ![anonymous\_user\_4944ec06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4944ec06](https://forums.unrealengine.com/u/anonymous_user_4944ec06)\
**Post date:** [January 4, 2015, 8:02pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/5 "2015-01-04T20:02:53Z")

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Hi, i just want to push this. Audio pitch does not work on mobile in 4.6.1. for me.  
Is that my fault or is it still unsupported?

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**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [April 13, 2015, 3:36pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/6 "2015-04-13T15:36:09Z")

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I have the same problem, using 4.7.5. This is terrible – pitch is one of the most important cues for audio! (More important than volume.)

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**Author:** ![anonymous\_user\_4944ec06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4944ec06](https://forums.unrealengine.com/u/anonymous_user_4944ec06)\
**Post date:** [April 13, 2015, 3:57pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/7 "2015-04-13T15:57:19Z")

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Just got an e-mail notification because of your answer. Like you, i still have the problem. I don’t want to import unnecessary soundfiles because of this, which are blowing up the app size ☹

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**Author:** ![DG\_Gage](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DG\_Gage](https://forums.unrealengine.com/u/DG_Gage)\
**Post date:** [April 14, 2015, 1:28am UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/8 "2015-04-14T01:28:31Z")

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Works on iOS, not on Android. You can use free software like Audacity to do it there for a workaround on Android if you’re not experienced or skilled with audio design.

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**Author:** ![G4m4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@G4m4](https://forums.unrealengine.com/u/G4m4)\
**Post date:** [April 14, 2015, 1:44pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/9 "2015-04-14T13:44:53Z")

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The issue is that this workaround implies more assets, and that you can’t do it in realtime.  
An actual workaround would require a software resampler to be integrated as a custom sound node - which I would be happy to create as soon as the marketplace allows easy code sharing.

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**Author:** ![DG\_Gage](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DG\_Gage](https://forums.unrealengine.com/u/DG_Gage)\
**Post date:** [April 14, 2015, 2:03pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/10 "2015-04-14T14:03:56Z")

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That answer is intended for those who can’t design that, which is almost everyone, and those who can’t wait for it to be designed for them.

That’s baller that you can do that though

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**Author:** ![pr4wl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pr4wl](https://forums.unrealengine.com/u/pr4wl)\
**Post date:** [August 18, 2015, 8:44pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/11 "2015-08-18T20:44:51Z")

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Jut want to also say that this is a big problem for me as well.

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**Author:** ![skeleton60](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@skeleton60](https://forums.unrealengine.com/u/skeleton60)\
**Post date:** [October 26, 2015, 6:16am UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/12 "2015-10-26T06:16:49Z")

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hey ! Any informations about audio pitch coming for android in the future? 🙂

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**Author:** ![Distul](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Distul](https://forums.unrealengine.com/u/Distul)\
**Post date:** [June 3, 2016, 7:21pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/13 "2016-06-03T19:21:42Z")

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This is still not supported on Android, shame.

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**Author:** ![fuzymarshmello](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fuzymarshmello](https://forums.unrealengine.com/u/fuzymarshmello)\
**Post date:** [June 14, 2016, 2:30pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/14 "2016-06-14T14:30:12Z")

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Not working for me on 4.10.4. Any idea when or if this will be supported for Android devices? Works fine with iOS

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**Author:** ![anonymous\_user\_4944ec06](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4944ec06](https://forums.unrealengine.com/u/anonymous_user_4944ec06)\
**Post date:** [October 18, 2016, 5:31pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/15 "2016-10-18T17:31:02Z")

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Audio Pitch is still not working on Android with 4.13.1.

It looks like Android is at fault here: [Sound cue pitch does not modulate on Android - Audio - Epic Developer Community Forums](https://answers.unrealengine.com/questions/210807/sound-cue-pitchdoes-not-modulate-on-android.html)

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**Author:** ![brunogbrito](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@brunogbrito](https://forums.unrealengine.com/u/brunogbrito)\
**Post date:** [November 29, 2016, 10:20pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/16 "2016-11-29T22:20:43Z")

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2 years and no solution on this matter yet ☹

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**Author:** ![DAck\_Games](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dack_games/32/921570_2.png) [@DAck\_Games](https://forums.unrealengine.com/u/DAck_Games)\
**Post date:** [October 3, 2017, 5:17pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/17 "2017-10-03T17:17:32Z")

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Still not after more than 1 year from last comment

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**Author:** ![STeeL835](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@STeeL835](https://forums.unrealengine.com/u/STeeL835)\
**Post date:** [April 5, 2018, 5:00pm UTC](https://forums.unrealengine.com/t/audio-pitch-on-mobile-unsupported/299911/18 "2018-04-05T17:00:08Z")

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3 years, and still no support
