# Audio Not Playing

**URL:** <https://forums.unrealengine.com/t/audio-not-playing/2349166>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [February 21, 2025, 7:12pm UTC](https://forums.unrealengine.com/t/audio-not-playing/2349166 "2025-02-21T19:12:52Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![JohnnyBluePrint](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnnyblueprint/32/1177185_2.png) [@JohnnyBluePrint](https://forums.unrealengine.com/u/JohnnyBluePrint)\
**Post date:** [February 21, 2025, 7:12pm UTC](https://forums.unrealengine.com/t/audio-not-playing/2349166/1 "2025-02-21T19:12:52Z")

</div>

### Summary

Seems like audio from any device including audio, sequencer, and even hud message does not play.

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

Try to hear audio from a device in game

### Expected Result

To hear it

### Observed Result

No sound

### Platform(s)

PC and probably all

---

<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 21, 2025, 10:12pm UTC](https://forums.unrealengine.com/t/audio-not-playing/2349166/2 "2025-02-21T22:12:53Z")

</div>

Hi there, this should help:

> [@Fortnite Ecosystem v34.00 with Known Issues](https://forums.unrealengine.com/t/fortnite-ecosystem-v34-00-with-known-issues/2348204/8):
>
> We’re aware of an issue preventing SoundWaves from playing in UEFN islands if their sample rate isn’t set to: 48khz, 44.1khz 32khz, and 24khz. We are working on a fix and will provide an update once we have more information. In the meantime, resampling your audio to the rates above will allow SoundWaves to play in UEFN islands.

---

<div class="post-metadata">

**Author:** ![JohnnyBluePrint](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnnyblueprint/32/1177185_2.png) [@JohnnyBluePrint](https://forums.unrealengine.com/u/JohnnyBluePrint)\
**Post date:** [February 24, 2025, 11:34pm UTC](https://forums.unrealengine.com/t/audio-not-playing/2349166/3 "2025-02-24T23:34:26Z")

</div>

Thanks, good to know! Is there an easy way to change the sample rate in UEFN or on import?

Otherwise I will have to manually bring each file into another software to change the rate and then import it again and I have over 100 audio files.

---

<div class="post-metadata">

**Author:** ![Tonkatron8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tonkatron8](https://forums.unrealengine.com/u/Tonkatron8)\
**Post date:** [February 25, 2025, 3:29am UTC](https://forums.unrealengine.com/t/audio-not-playing/2349166/4 "2025-02-25T03:29:04Z")

</div>

As of my knowledge, manually bringing each file into another software like Audacity (then pressing “Track” in menu → “Resample”) would be the only solution, and also only possible, if you still have the source audio file stored outside of your UEFN project (not as a .uasset file). Unfortunately, there is no “Export” asset action for sound waves, so I was unable to export them to change their sample rate. Instead of re-sourcing a ton of sounds, I personally chose to delay the release of my current project until the issue is fixed.

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 20, 2025, 7:13pm UTC](https://forums.unrealengine.com/t/audio-not-playing/2349166/5 "2025-08-20T19:13:36Z")

</div>

This topic was automatically closed after 180 days. New replies are no longer allowed.
