# Audio isn't playing when I'm outside of attenuation range.

**URL:** <https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322>\
**Category:** Audio\
**Tags:** play-sound-at-locati, unreal-engine, question\
**Created:** [February 24, 2021, 5:35am UTC](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322 "2021-02-24T05:35:41Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![sophiehaefner](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sophiehaefner/32/569453_2.png) [@sophiehaefner](https://forums.unrealengine.com/u/sophiehaefner)\
**Post date:** [September 8, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/audio-isnt-playing-when-im-outside-of-attenuation-range/479322/8 "2022-09-08T12:55:56Z")

</div>

**Fix**  
In the asset editor of the SoundWave being played, scroll down to _Voice Management_ and set the _Virtualization Mode_ to _Play when Silent_.

You might also want to play around with the _Loading Behaviour_ - I’m using _Prime on Load_, for example.

Hope this helps,  
Sophie 🌺

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