# Audio is not playing in UMG

**URL:** <https://forums.unrealengine.com/t/audio-is-not-playing-in-umg/404827>\
**Category:** UI\
**Tags:** unreal-engine, bug-report, Blueprint, question, UMG\
**Created:** [September 17, 2017, 9:15pm UTC](https://forums.unrealengine.com/t/audio-is-not-playing-in-umg/404827 "2017-09-17T21:15:28Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![uNfree](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@uNfree](https://forums.unrealengine.com/u/uNfree)\
**Post date:** [September 17, 2017, 9:15pm UTC](https://forums.unrealengine.com/t/audio-is-not-playing-in-umg/404827/1 "2017-09-17T21:15:28Z")

</div>

Like described in UE-31299 audio track in UMG animation is not playing but only if game was paused.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 18, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/audio-is-not-playing-in-umg/404827/2 "2017-09-18T15:47:36Z")

</div>

Thank you for the information. However, there is a request in to Expose bIsUISound. This will allow you to enable the sound to play during pause. I hope that this information helps.

Make it a great day

---

<div class="post-metadata">

**Author:** ![uNfree](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@uNfree](https://forums.unrealengine.com/u/uNfree)\
**Post date:** [September 20, 2017, 8:56am UTC](https://forums.unrealengine.com/t/audio-is-not-playing-in-umg/404827/3 "2017-09-20T08:56:19Z")

</div>

bIsUISound exist in the Actor Blueprint → Sound Component for example. In the Widget Blueprint → Animation - AuidoTrack component there is no bIsUISound.

Anyway I was able to create Sound Class with bIsUISound, then added my audio asset to the Sound Cue which use new Sound Class. After all I’m using Sound Cue in the Animation Audio Track instead of pure audio wav file and it’s works. Thanks.

---

<div class="post-metadata">

**Author:** ![Schifty](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Schifty](https://forums.unrealengine.com/u/Schifty)\
**Post date:** [February 19, 2021, 12:41am UTC](https://forums.unrealengine.com/t/audio-is-not-playing-in-umg/404827/4 "2021-02-19T00:41:22Z")

</div>

Is this still the best solution in '21? don’t see another way to play sounds in an UMG animation timeline during pause
