# Audio in sequencers - attenuation setup?

**URL:** <https://forums.unrealengine.com/t/audio-in-sequencers-attenuation-setup/2101488>\
**Category:** Audio\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, question, fortnite\
**Created:** [November 2, 2024, 9:42pm UTC](https://forums.unrealengine.com/t/audio-in-sequencers-attenuation-setup/2101488 "2024-11-02T21:42:23Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![dragonzen\_ugc](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dragonzen_ugc/32/1056454_2.png) [@dragonzen\_ugc](https://forums.unrealengine.com/u/dragonzen_ugc)\
**Post date:** [November 2, 2024, 9:42pm UTC](https://forums.unrealengine.com/t/audio-in-sequencers-attenuation-setup/2101488/1 "2024-11-02T21:42:24Z")

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Hello,

I am having issues setting the audio attenuation in sequencer in UEFN.

I created attenuation settings asset with setting to override, but it has no effect.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/f/6/df6681c4686cd0c3396e68b74e150fdafa99f8b2.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/f/9/1f9abad4ef4e913e4168d0550472563f84693953.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/3/c/b3c6f833927b51eaa867b3310c41bf6c6d707f31.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/9/019535441488466daa4711b24239fdb9f7760f45.png)

Anybody could help me with proper way to set this up?

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<div class="post-metadata">

**Author:** ![dragonzen\_ugc](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dragonzen_ugc/32/1056454_2.png) [@dragonzen\_ugc](https://forums.unrealengine.com/u/dragonzen_ugc)\
**Post date:** [November 3, 2024, 12:59pm UTC](https://forums.unrealengine.com/t/audio-in-sequencers-attenuation-setup/2101488/2 "2024-11-03T12:59:54Z")

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Anybody could help me with this? Is it possible? If yes, can you point me to some resources on how to set it up? Thank you

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<div class="post-metadata">

**Author:** ![dragonzen\_ugc](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dragonzen_ugc/32/1056454_2.png) [@dragonzen\_ugc](https://forums.unrealengine.com/u/dragonzen_ugc)\
**Post date:** [November 6, 2024, 9:20pm UTC](https://forums.unrealengine.com/t/audio-in-sequencers-attenuation-setup/2101488/3 "2024-11-06T21:20:24Z")

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bump

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<div class="post-metadata">

**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [November 19, 2024, 6:35am UTC](https://forums.unrealengine.com/t/audio-in-sequencers-attenuation-setup/2101488/4 "2024-11-19T06:35:35Z")

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Take a look at this. You’ll need to attach the audio to an object:

> **[Cinematic Audio Track in Unreal Engine | Unreal Engine 5.5 Documentation |...](https://dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-audio-track-in-unreal-engine#attachingsounds)**
>
> An overview of the animation blending tools for non-linear animation in Unreal Engine.
