HEY!
I was searching on the internet, in books and i can’t find any good method for change that event
I was using MyAudioComponent->OnAudioFinished.BindUObject(this, &ANPC::AudioFinishedChanged);
Any suggestions?
HEY!
I was searching on the internet, in books and i can’t find any good method for change that event
I was using MyAudioComponent->OnAudioFinished.BindUObject(this, &ANPC::AudioFinishedChanged);
Any suggestions?