We’re working on a host of small GDC demo maps that show various aspects of the new features off. The sneak preview in the stream where we showed realtime synthesis will have a lot of demos showing it off. I’m hoping we’ll turn a lot of these GDC demo maps and stuff into new tutorials or sample projects after GDC. One of my goals after I finally get this out in the world and all the platform backends finished, is to switch to doing more promotion and tutorials. It didn’t make sense to do a lot of that using tech that I was planning to throw away or dramatically change. Also, didn’t have the bandwidth. Hopefully I’ll have more bandwidth in the future to do this sort of thing. I think a lot of people’s frustration with the audio engine in UE4 comes from a mixture of legit issues but also just the lack of good examples and tutorials on how to take advantage of the full power of UE4 with audio.