Thanks! Nice tutorial. I was using the first simple method and rotating it 90 degrees in the override node to face it the correct direction, but this looks like fixes other things as well.
My only real issue now is that it is multiplayer, and I’m not sure how to replicate it for all clients without causing other problems. As is, everyone hears the “ears” of the last player that spawns. Another player joins or respawns, now everyone hears those new ears.
Something on BeginPlay needs to iterate only to the new spawned player and not override all existing Server and client players audio.