Here is what I have setup.
1.Trigger+key press to activate music via an audio cue.
2.Audio cue has attenuation activated.
3.The attenuation is large, but not touching the player when player triggers music to start.
4.When I press the trigger button, the blueprint shows everything is working, but there is no music when I move the player to the location of the sound cue position.
- If I enlarge the attenuation so it touches the player when at the trigger, or move the sound cue to touch the player when at the trigger, the music does play.
How do I get a sound cue to play music when the player moves to within the attenuation range?