# Audio component reference

**URL:** <https://forums.unrealengine.com/t/audio-component-reference/211439>\
**Category:** Audio\
**Tags:** unreal-engine\
**Created:** [April 4, 2021, 10:34pm UTC](https://forums.unrealengine.com/t/audio-component-reference/211439 "2021-04-04T22:34:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Noneus17](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Noneus17](https://forums.unrealengine.com/u/Noneus17)\
**Post date:** [April 4, 2021, 10:34pm UTC](https://forums.unrealengine.com/t/audio-component-reference/211439/1 "2021-04-04T22:34:35Z")

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Hello everyone,

i have a big problem with my project. I don´t know how i do reference for audio component. Please help me. I need stop audio while playing in dialogues. Thank you

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**Author:** ![Milisours](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Milisours](https://forums.unrealengine.com/u/Milisours)\
**Post date:** [April 28, 2021, 11:20am UTC](https://forums.unrealengine.com/t/audio-component-reference/211439/2 "2021-04-28T11:20:46Z")

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If you have placed the audio component in the level, select it and go to the level blueprint then right click in the graph and select the create reference option near the top of the list.

Alternatively, spawn the audio from within a blueprint, rather than placing it in the level, and control it from there as required.
