Attribute Evaluator Device with health query no longer works as soon as the threshold value of the query has been exceeded once!

  • The player has a maximum of 100 health points

  • The attribute checker should send “true” if the player has (min.) 100 health points

  1. At the start of the game, the attribute checker sends “true” (correct, because the player has full life)

  2. After the player has taken damage, the attribute checker sends “false” (correct, because the minimum condition of 100 health points is no longer met)

  3. NOW COMES THE PROBLEM: If the player now completely refills his life with a consumable item, the attribute checker does not send “true” (this is incorrect, because the player now has full life again, i.e. 100 life points!) - so it looks as if the life point query for the attribute checker is not updated after the life bar has been filled!

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