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The player has a maximum of 100 health points
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The attribute checker should send “true” if the player has (min.) 100 health points
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At the start of the game, the attribute checker sends “true” (correct, because the player has full life)
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After the player has taken damage, the attribute checker sends “false” (correct, because the minimum condition of 100 health points is no longer met)
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NOW COMES THE PROBLEM: If the player now completely refills his life with a consumable item, the attribute checker does not send “true” (this is incorrect, because the player now has full life again, i.e. 100 life points!) - so it looks as if the life point query for the attribute checker is not updated after the life bar has been filled!