# Attenuation Radius - Moving SpotLight - Certain angles - No shadow

**URL:** <https://forums.unrealengine.com/t/attenuation-radius-moving-spotlight-certain-angles-no-shadow/415561>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, Blueprint, question\
**Created:** [January 26, 2018, 6:08am UTC](https://forums.unrealengine.com/t/attenuation-radius-moving-spotlight-certain-angles-no-shadow/415561 "2018-01-26T06:08:01Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![KTR19](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KTR19](https://forums.unrealengine.com/u/KTR19)\
**Post date:** [January 30, 2018, 11:58pm UTC](https://forums.unrealengine.com/t/attenuation-radius-moving-spotlight-certain-angles-no-shadow/415561/3 "2018-01-30T23:58:28Z")

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Can you provide a Video or some Screen shots of Your problem?

From what I am understanding you are using a Huge Spotlight to Light your scene? have you tried using a directional light instead? I feel like that would be far more useful then a huge spot light.

Are you using any Skylight? If so have you tried disabling skylight shadows?

Also what happens if you disabled Static Light mapping?

Check this guide here for doing so

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