# Attempting to create an infinite Level

**URL:** <https://forums.unrealengine.com/t/attempting-to-create-an-infinite-level/790189>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [March 14, 2023, 1:24am UTC](https://forums.unrealengine.com/t/attempting-to-create-an-infinite-level/790189 "2023-03-14T01:24:35Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [March 14, 2023, 8:15am UTC](https://forums.unrealengine.com/t/attempting-to-create-an-infinite-level/790189/4 "2023-03-14T08:15:42Z")

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> [@Eyzeks](#):
>
> I was wondering if there is a better way to go about creating an ‘infinite’ world where I can spawn in new landscapes/levels/assets as the user moves through the world?

Don’t move the user, move the world:

> [@Endless world](https://forums.unrealengine.com/t/endless-world/479530/11):
>
> Yes, very early days slight_smile I get sick of a) not being able to fill a terrain with nature, b) putting boundaries around the world. This is a possible answer… [331188-more.gif]

Could that work for you?

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