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Attempting to create 2D rolling ball physics; need pointers

So, I am a game design student working with a small team to create a small 2D puzzle platformer involving spheres, and could use some assistance on what the best course of action would be to create the basic ball physics. I have looked at the Rolling blueprint, but that is suited towards 3D, while the project we are working on is the papercraft 2D. We are also attempting how to implement sprite rotation for the spheres, but what’s important is the ball physics. If anyone could tell me how I could go about making a pawn capable of rolling like a ball, I would be grateful.