# " Attempt to construct staged filesystem reference from absolute path" Solution?

**URL:** <https://forums.unrealengine.com/t/attempt-to-construct-staged-filesystem-reference-from-absolute-path-solution/442213>\
**Category:** Mobile\
**Tags:** deployment, Mobile, unreal-engine, UE4, question\
**Created:** [January 28, 2019, 9:30am UTC](https://forums.unrealengine.com/t/attempt-to-construct-staged-filesystem-reference-from-absolute-path-solution/442213 "2019-01-28T09:30:43Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![AxSoler](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/axsoler/32/250446_2.png) [@AxSoler](https://forums.unrealengine.com/u/AxSoler)\
**Post date:** [October 25, 2022, 3:36pm UTC](https://forums.unrealengine.com/t/attempt-to-construct-staged-filesystem-reference-from-absolute-path-solution/442213/20 "2022-10-25T15:36:05Z")

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Worked for me, too. Thanks! 🙂  
The problem appeared from nowhere. I was launching ok (to Meta Quest2), and 10 minutes later, I coudn’t launch.  
Also, if I chose to package the project and upload it to the Quest, I did not get an error, but the app oppened full black in an infinite waiting loop.  
But deleting the directory as explained above worked.  
Someone even made a video on Youtube, referencing to this page and showing the process.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/d/5/fd50ae9d12ceee814f8bb7c54e30d447472a509a.jpeg "Quest 2 and UE4.27 ERROR: Attempt to construct staged filesystem reference from absolute path") ](https://www.youtube.com/watch?v=n625djBSzlk)

Also there is this forum post reaching to the same conclusion  
[ERROR: System.ArgumentException: Attempt to construct staged filesystem reference from absolute path - #7 by rasamaya](https://forums.unrealengine.com/t/error-system-argumentexception-attempt-to-construct-staged-filesystem-reference-from-absolute-path/120486/7)\>

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