Yeah it should be alright
By the way, I ran into another issue that I posted on Unreal AnswerHub too :
I got a blueprint with physics constraint, with linear limits set to limited. I would like to know if there is a way to set the Linear Limit Size inside my Blueprint. I try to drag from my physic constraint class node and find something in the context sensitive menu but I can’t find anything that could help me. I also found this in the doc : FConstraintInstance::SetLinearLimitSize | Unreal Engine Documentation That’s exactly what I’m looking for, but I never programmed anything and I have no idea how to implement this into a blueprint
Thanks