Hi guys,
I posted this on answerhub too but it won’t hurt to post it here too
I have some trouble to use physics simulation on a character. From what I understand, if I need to physic simulation on my main character, I need to deactivate the character movement component first.
I’m trying to do a grappling hook, where my character would be subject to impulse force and joint physic constraint.
In the exemple from the video, when the character is in the air, and the grappling hook hit something, I deactivate the character movement, activate the simulate physics on him, and add an impulse force toward the hit location.
When I release the hook, I re activate character movement and stop physics, but the velocity during the simulation is not added to the character, and he start the movement exactly where he stopped it when reeled the grappling hook.
Is this the best way to do a grappling hook ? and is there a way to fix those issues ?
Thank you a lot in advance