Attack Animal: Boar

I’m looking into this right now, update to come soon :slight_smile:
https://forums.unrealengine.com/core/image/gif;base64

Ok, i found the issue that you are having- its a very easy fix.
the problem is the Boar and the Birds are using 2 different parent classes, they need to use the same one.
The Fix- Go to the Parent class Folder in the Birds Folder- open the “BP_NPC_Bird_Base” - Click on the Parent Class, you will see that there are 2 “BP_CharacterBaseWithHealth” Select the one in the Boar folder (you can see the file path by hovering your mouse over the little Icon to the left of BP_CharacterBaseWithHealth), save and compile. that should get you up and running.
They both need to use the same Parent class so that the Boar can see if the Bird is alive or not.
See the attached image.
659bca91c3dddceedb42eb5c5a91950641b3fe25.jpeg](filedata/fetch?id=1787803&d=1594693404)

Let me know how this worked for you.