Hello there everyone!
I’m Mofoman22 first post here
Let’s get right into it:
I created a** BP_BaseGrenade** to have different grenades in my game, as the **semtex **one, which is the problematic one.
You can see in the execution path highlighted with those handmade fancy red arrows what i made, basically AttachToActor, setting the physics off **and disabling the collision.
It is working nice but it is giving me a warning when i spawn multiple actors sometimes (something that i couldnt figure out why it is happening)
Basically this is the warning message:
- ** Warning AttachTo:** ‘BP_StickyGrenade_C_3.StaticMesh’** alredy attached to** ‘BP_StickyGrenade_C_1.StaticMesh’ would form cycle. Aborting.
Any idea about how can i avoid that warning? Thank you all!