Attaching text to a cube or a wall in UE 4.6

You could potentially do this in the material by having two textures that you lerp between. Parameterize the alpha value and control it through BP, and you’ve got yourself a text that you can turn on and off.

It wouldn’t quite work if you wanted the text itself to change during runtime, but you could definitely affect the visibility of it. Plus, it allows for cooler effects such as emissiveness!