Hey @twizkiddaxter!
You should use “Snap to Target” for Location and Rotation, and “Keep World” for scale. So it should put the 0,0,0 root of your object directly on the socket on your character. What was the issue with physics?
Hey @twizkiddaxter!
You should use “Snap to Target” for Location and Rotation, and “Keep World” for scale. So it should put the 0,0,0 root of your object directly on the socket on your character. What was the issue with physics?