# Attaching log files

**URL:** <https://forums.unrealengine.com/t/attaching-log-files/1683922>\
**Category:** C++\
**Tags:** logging, unreal-engine, Shipping, crash-report\
**Created:** [February 12, 2024, 3:28pm UTC](https://forums.unrealengine.com/t/attaching-log-files/1683922 "2024-02-12T15:28:09Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![vrbszk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@vrbszk](https://forums.unrealengine.com/u/vrbszk)\
**Post date:** [February 12, 2024, 3:28pm UTC](https://forums.unrealengine.com/t/attaching-log-files/1683922/1 "2024-02-12T15:28:09Z")

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Hello everyone

I am currently researching capabilities of UE4/UE5 crash reporting  
AFAIK UE4 does not support UELogs in shipping and thus they cannot be sent with crash data  
Is there any way to attach files to crash reporter (like logs, saves etc) without overloading GameData in crash reporter xml?  
Or is there any better solution to achieve similar results without rebuilding Engine?

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<div class="post-metadata">

**Author:** ![Ari\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ari_epic/32/956630_2.png) [@Ari\_Epic](https://forums.unrealengine.com/u/Ari_Epic)\
**Post date:** [February 15, 2024, 3:58pm UTC](https://forums.unrealengine.com/t/attaching-log-files/1683922/2 "2024-02-15T15:58:44Z")

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You can have logs in shipping builds, add this in your \*.Target.cs file:

```auto
bUseLoggingInShipping=true

```

You probably need to be using a source version of Unreal though since it modifies how the code gets compiled, I don’t think it works with launcher version of Unreal from Epic Games Launcher.
