Ok. I’ve been similar questions, but none of the answers worked for me. I’ve been stuck on this for about 10 hours now and had to post this question.
I have an item in the world for the player to pickup. When the item is picked up it goes into their inventory. The user can then click on the item in the inventory widget which fires an OnUsed
event. This is where I am running into problems, The event fires correctly and in my BP_Pickup_Axe blueprint class I am trying to attach the picked up item’s mesh into the players hand where I created a socket named weapon
. I’ve tried countless versions of this same blueprint and half the time nothing at all happened. I am now able to see the weapon in the users hand, but my character is now glitched. The character is thrown into the air and a lot of other issues when the user is back on ground.
What am I doing wrong here?