# Attaching atmospheric fog to a sphere in blueprints

**URL:** <https://forums.unrealengine.com/t/attaching-atmospheric-fog-to-a-sphere-in-blueprints/457077>\
**Category:** Blueprint\
**Tags:** Atmospheric-Fog, sphere, attach-to-actor, unreal-engine, Blueprint, question\
**Created:** [October 17, 2019, 3:57pm UTC](https://forums.unrealengine.com/t/attaching-atmospheric-fog-to-a-sphere-in-blueprints/457077 "2019-10-17T15:57:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![UsualSpace](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UsualSpace](https://forums.unrealengine.com/u/UsualSpace)\
**Post date:** [October 17, 2019, 3:57pm UTC](https://forums.unrealengine.com/t/attaching-atmospheric-fog-to-a-sphere-in-blueprints/457077/1 "2019-10-17T15:57:48Z")

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Hello. I was playing around with the atmospheric fog settings and noticed when turning down the altitude, the atmospheric fog would shrink and sort of look like a planets atmosphere. Is there a way to attach it to a mesh like a sphere?
