attaching actors to blueprint

Hi,

I’m completely new to Unreal, so sorry if this is a stupid question, or if it’s been asked before… I’m still having trouble with the names of things.

But basically, I’m thinking about making an universal door opening blueprint, that would consist of a collision box and some kind of null object, or an actor that wouldn’t render or have any collision properties, to which I could attach any door actor.

Is this something that can be done? If so, where should I start looking?

Cheers,
Ivan

you can set the static mesh at runtime.

grab the static mesh component from the components panel, drag into the event graph, pull wire from it and type set static mesh.

that is how you could change the static mesh dynamically. You can also do that on the construction script if you want to see the results in editor without entering playmode.

I made a tutorial for that case

Open doors with integrated Trigger and also Open Doors using a separate Actor that will open only doors that have same ID

Hope this will help you :slight_smile: