Using motion controllers I have it so my player can pick up an item (actor) and this attaches (AttachToComponent) that item to the hand mesh. Then with the other hand I do the same thing, pick up item, with a different item. Now I need to be able to know when the player takes those two items together, aka the items touch/overlap one another. Think of that weird monkey toy that smashes two cymbals together how would I know when the cymbals smash? Neither hit events nor overlap events are triggering, I have tried several different things with no luck.