Attaching actor to component produces strange physics behavior on client

I apologize if I worded the OP badly. I knew it was a collision/networking issue rather than a possessing issue which is why I was a bit reluctant to recreate the whole thing, as it’s a lot of stuff going on. I apologize if I came off as hostile at all, I truly didn’t mean it if it sounded like I was. Networking can be a bit of a headache because ONE wrong line of code results in a mess like this :confused:

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