"Attaching" a visible Static Mesh / VFX to an invisible fort_character

Is there a way to “attach” a Static Mesh to player that has been made invisible with fort_character.Hide(), so that the extra Static Mesh is visible and moves smoothly?

I’ve tried to ways and both have problems:

  1. Attach a Niagara System (NS) to the character using VFX Powerup. The NS “emits” a Static Mesh.
    It works nicely for as long as the player is visible, but calling fort_character.Hide() also hides the NS

  2. Have a custom prop (showing the Static Mesh) follow the character by calling creative_pro.MoveTo() repeatedly.
    This works with invisible characters, but the movement of the prop/mesh is not very smooth, regardles of the frequency of the MoveTo-calls

Is there a better way than solution 2?

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I think you can use control rigs for this kind of thing? I’m not 100% sure though. Here are some videos on the topic:

Thanks Shabuway! That indeed might be the best solution here

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