Attaching a destructible mesh to a skeletal mesh?

I have a helmet that I have made into a destructible mesh.

I used add component (destructible mesh) to attach the helmet to my character’s head bone.
I have edited the destructible’s settings so that it can fracture it without destroying the entire helmet with a single blow.

The problem I’ve run into is that when i fracture the helmet it detaches.

My goal is to fracture the helmet a certain number of times before it detaches. I want the chunks to simulate physics but not the whole helmet.

Ideas?

If I remember correctly there should be a setting for sticking to meshes, though I think it only works for static meshes