Yes, it’s so hacky but I haven’t found another solution. I had exactly the same issue: the simulating bodies of my character’s physics asset (the tail) just stayed static and were left behind, with massive stretching to my mesh’s body moving around the level. It looked awful.
I tried both the solutions here. Surprisingly, the custom physical material on all of the simulating bodies worked with the following settings. It seems that it works by not allowing the simulating bodies to sleep. Surely there is a better way though.
By the way, this might also be useful, here’s a recent physics dragon tail setup on the official channel in the middle of this video.
