Hi, I have attached a camera to characters mesh head socket. But i cannot position it properly, camera looks always over left shoulder of character. because of using pawn control rotation, any change in cameras rotation does not have any effect. is there something missing in my code
FPSCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("PlayerCamera"));
FPSCameraComponent->SetupAttachment(GetMesh(),"HeadSocket");