# Attached Actors not showing on Clients

**URL:** <https://forums.unrealengine.com/t/attached-actors-not-showing-on-clients/284365>\
**Category:** World Creation\
**Tags:** attach-to-actor, unreal-engine, Blueprint, question\
**Created:** [May 27, 2014, 5:18pm UTC](https://forums.unrealengine.com/t/attached-actors-not-showing-on-clients/284365 "2014-05-27T17:18:18Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Toom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Toom](https://forums.unrealengine.com/u/Toom)\
**Post date:** [May 28, 2014, 6:18am UTC](https://forums.unrealengine.com/t/attached-actors-not-showing-on-clients/284365/7 "2014-05-28T06:18:32Z")

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This is just strange and I can’t figure out why its acting the way it is. I’ve chedk to make sure its valid and it is. I’ve checked on the Scene Outliner and its shows that when the client picks up the object that it is being attached to the right player…

It is just visually not showing any of it on clients. It just moves the object to 0,0,0 coords and it just sets there… Hmm

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