# Attached actor causing Crash

**URL:** <https://forums.unrealengine.com/t/attached-actor-causing-crash/301364>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [December 12, 2014, 5:58am UTC](https://forums.unrealengine.com/t/attached-actor-causing-crash/301364 "2014-12-12T05:58:25Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 15, 2014, 5:37pm UTC](https://forums.unrealengine.com/t/attached-actor-causing-crash/301364/5 "2014-12-15T17:37:38Z")

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Could you provide some screenshots of the blueprint setup you’re using to pick up the object? I have this Physics Handle setup in my testbed but no matter how fast I move objects around I don’t receive a crash.

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Also, it looks like your callstack and logs didn’t upload with your previous post. Try zipping them before you attach.

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