Sorry for the late reply.
Unfortunately, I don’t think it would be possible to send a part of the project, I would need to pretty much send the entire game.
For now, I have just put arrows components inside the solar array blueprint as the attachment points and they are scaled 1,1,1 so there are no issues with scaling upon attach or detach.
For now, that seems to be a decent work-around.
I apologize for submitting the report as a bug in UE4, as now I’m not so sure it is a bug with UE4.
I don’t wish to waste your time, so if you still wish to check it out, I’m happy to upload the project, otherwise, I’ll stick with the work-around measure for now.