Hey guys. Attach to a component only works for scene components. And that means it doesn’t work on Asset Action Utility Blueprint. Being able to attach components to each other using Editor Utility Blueprints would make my life much easier.
- Only Scene Component has transformed, it’s located in the world. And that’s why you need Scene Component to attach anything.
2, UAssetActionUtility is not even an actor component, it’s simple UObject. From what I see, such editor utilities aren’t meant to be attached to anything
or attach something to it.