I am a beginner on ue4 and I am looking for the way to attach the hand of my enemy to the ground to move it. I use the vivecontroller with the template VR, it works very well with staticMesh but I do not know how to do a Skeletal mesh. It’s possible?
I just wish I could drag my enemy’s body with my motioncontroller.
If it can help I found a solution
Use the “PhysicsHandleComponent” and use "grab component " with trace.