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Attach object (key) into a "lock" in VR

I’m trying to attach a pick-able sphere into a fitted hole “lock” and have it stay there upon release, would anyone know how to set something like this up? I have a blueprint started with the lock, a box collider and a mesh. The mesh is there to basically “parent constrain” the sphere to. Any help on this would be greatly appreciated.

I think the easiest way to do it would be to script it.

The way I see it:

Upon detecting collision between the key and a box around the lock do the following:

  • teleport the key to an arbitrary position around the lock
  • trigger a timeline / animation / moveComponentTo / whatever that cleanly and smoothly moves the key inside the lock and to its final destination
  • make it so the key is not interactive anymore and does not simulate physics / enable gravity / deactive collision (maybe?)

Good luck and have fun in your projects everyone :slight_smile: