# Attach component to actor without following rotation?

**URL:** <https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863>\
**Category:** Community & Industry Discussion\
**Tags:** sphere-collision, unreal-engine, component, question\
**Created:** [September 24, 2020, 12:01pm UTC](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863 "2020-09-24T12:01:30Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![lilwinterling](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lilwinterling](https://forums.unrealengine.com/u/lilwinterling)\
**Post date:** [September 24, 2020, 12:01pm UTC](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863/1 "2020-09-24T12:01:30Z")

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I have a collision component attached to a simulated sphere, I want the collision component to only move in the X and Y axis without following the rotation. Is this possible?

 ![315247-screenshot-2020-09-24-125423.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/b/1/db107cfed5c75620b1b3b2f4462570320d218495.png)

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [September 24, 2020, 12:50pm UTC](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863/2 "2020-09-24T12:50:57Z")

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Set the `Rotation Type` to `World` for the component that does not need to inherit it from the parent.

![315248-screenshot-2020-09-24-135006.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/8/3186cdcf343d1cd658d273ccb24c2952af406af9.jpeg)

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**Author:** ![lilwinterling](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lilwinterling](https://forums.unrealengine.com/u/lilwinterling)\
**Post date:** [September 24, 2020, 1:13pm UTC](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863/3 "2020-09-24T13:13:00Z")

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Amazing, thank you!

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**Author:** ![FAHR](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fahr/32/728633_2.png) [@FAHR](https://forums.unrealengine.com/u/FAHR)\
**Post date:** [July 12, 2021, 2:04am UTC](https://forums.unrealengine.com/t/attach-component-to-actor-without-following-rotation/471863/4 "2021-07-12T02:04:24Z")

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Thank you!!
