Attach camera bone of skeletal mesh in Matinee

So , I know that you can use the attach to node to attach a camera to a head , and you can set it so that that it can be used in gameplay. I’m interested in how to attach the camera in a matinee Sequence…How would i do such things?

I tryed using a blueprint and add in a camera and attach to the skeliton mesh, but when i added in the matinee sequence it didn’t recognize it.