Hi, I hope you are doing well. I have just a question kindly if can be responded to me. Start from Maya I did an animation in Maya and then grooming the hair. After that, cach the animation to a geometry alembic cash, then send it to Unreal. Also, export the hair by alembic cach too. Therefore, I have two cashes alembic cash for the animation and hair. Come to Unreal I want to attach both the alembic cash geometry and grooming cash in Unreal. I found it must use “the skeleton to create a binding in unreal”, is there a way to use geometric cash instead of using skeleton animation? The image shows that is working with skeleton but not working cash geometry cash but the animation in geometric cash mush butter than in a skeleton in my animation.