# Attach Beam to Another Particle

**URL:** <https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792>\
**Category:** FX\
**Tags:** target, beam, source, unreal-engine, question\
**Created:** [November 28, 2017, 12:52pm UTC](https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792 "2017-11-28T12:52:35Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![frost\_FX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@frost\_FX](https://forums.unrealengine.com/u/frost_FX)\
**Post date:** [November 28, 2017, 12:52pm UTC](https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792/1 "2017-11-28T12:52:35Z")

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Good day!

I almost did to what I need, but still got a wall for myself. I need the beam (which is in a separate emitter, of course) to be attached to EACH pair of particles that are emitted from their emitters. These white particles are in different emitters - one I named First, the other is Second. In beam emitter I exposed the Beam Method in the Target and assigned Particle variant to Source and Target modules. In general, everything works as I want, except that beam is attached to the first spawn particles, but others ignores. I think that I need to do some simple action, but the brain no longer wants to reciprocate. Thank you!

By the way, I want to say that if you believe **[this documentation][1]**, the Particle method should not work in Source/Target modules, but it does this, although not as I need it.

 ![221735-beam.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/e/7/9e7a52951f8151a6a507593919df7a98dc53fa16.png)

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**Author:** ![frost\_FX](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@frost\_FX](https://forums.unrealengine.com/u/frost_FX)\
**Post date:** [November 30, 2017, 4:05pm UTC](https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792/2 "2017-11-30T16:05:54Z")

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Well, I found the best option for myself, based on limitations of the Cascade. I hope that Niagara will support the creation of more specific things.

Cheers!

![222034-2017-11-30-19-33-11.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/1/8/e1897bd92ca379124e811d520c805f974f06fcba.gif)

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**Author:** ![Ertie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ertie/32/467698_2.png) [@Ertie](https://forums.unrealengine.com/u/Ertie)\
**Post date:** [December 24, 2018, 9:41pm UTC](https://forums.unrealengine.com/t/attach-beam-to-another-particle/410792/3 "2018-12-24T21:41:06Z")

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Looks beautiful!!
